INSTRUCTIONS

  1. Mission Objective: Proceed on schedule to one of the Orbiter Processing Facilities (OPF-1, 2 or 3) for maintenance, the Vehicle Assembly Building (VAB) for stacking and mating to the SRB's & E/T(external tank), Launch Pad- A or B for launch prep’s, Launch into low earth orbit, deorbit and return safely to the runway at the Shuttle Landing Facility (SLF).
  2. Each Commander selects a Shuttle (color) and roll the dice to start the game.
  3. The dice roll determines which Orbiter Processing Facility (OPF-1, 2, 3) you are assigned to for maintenance.
  4. Once you have determined which OPF you are assigned to, you may process quickly or run through a normal Shuttle process, (see below).
  5. A quick Shuttle process moves the game piece along the board based upon the dice roll and the correct answer, i.e.; a die roll of three indicates the category and number of spaces the player is allowed to move. See FAQ's for additional variations.
  6. A Normal Shuttle process moves the game piece one square per correct answer regardless of the dice roll.
  7. The first players to answer a question correctly will be assigned as Commanders, Pilots and Mission Specialists during team play. The Pilots and Mission specialists may alternate as spokes persons to represent each team by responding with the correct answer.
  8. A dice roll in either case indicates the category of questions each Commander (four players), Pilot (more than four players) or Mission Specialists (team of players) may choose from. For example a roll of (3) three would require the player to select a question from the third category (Mercury/Gemini) of questions. See FAQ's for additional variations.
  9. If a question is not answered correctly the player simply loses a turn, with the exception of an anomaly card.
  10. The dice roll or category card must match the same number of spaces remaining in order to land on the finish line space.
  11. FAQ's (Frequently Asked Questions)
  12. The playability built into this game is so unique and flexible that many variations were left out to minimize any confusion. The following variations of rules will not change the intent of the game.
  13. FAQ # 1) Are category divider cards required? Go for Launch! can played with or without the category divider cards. Since each category is represented by a single dice and color-coded, the dice are not required. The cards can be used instead of dice to establish which OPF-1, -2 or -3 a player moves through to begin, provided that a correct answer is given.
  14. FAQ # 2) Should the anomaly cards be mixed into the deck equally? The anomaly cards can be randomly mixed into the deck.
  15. FAQ # 3) What is a normal progression of the game? The players begin by rolling a 1, 2 or 3 (if the cards are sorted) or by choosing a card with a 1, 2 or 3 (for random play) to determine which OPF they will process through. From there you must work your way up to the VAB (in the center of the board) where each player can assemble their Orbiters to the E/T (external tank) and SRBs, before progressing on to either Pad. The player’s then move on to Launch, Low Earth Orbit, and finish by providing a correct answer to a card that corresponds to the remaining number of spaces, including the finish line or space.
  16. FAQ # 4) Do you have an alternative method for group play? A suggested method during group play is to allow all of the players to advance after agreeing to the correct answer, regardless of which player is selecting the cards . . . This is possible as long as the player reading the card doesn't peek at the answer